t. " 8 " 9. " B.c. " 6 " 4.
" W.t. " 6 " 8. " W.s. " 5 " 6.
" B.c. " 1 " 6. " B.c. " 4 " 5.
" W.c. " 3 " 1. " G.t. " 9 " 4.
" B.t. " 2 " 3. " G.c. " 10 " 9.
_The Soldiers and Guards_
Before beginning to select the men for his escort, Bright-Wits arranged
the thirty men in a circle, the black spots representing his own men.
Then he began to count with the man marked A.
[Illustration]
_Doola's Game_
The key to this puzzle lies in following these two rules:
1. After moving a counter, one of the _opposite colour_ must invariably
be passed over it.
2. After having passed one counter over another, the next move will be
with a counter of the colour of the first one moved.
After the ninth move, the nest will be with one of the same colour.
Beginning with the white counters the moves are:
[Illustration]
1. D. moves into space 4.
2. C. passes over D. into space 5.
3. B. moves into space 3.
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